Online Shopping Experience

SWEETRAP

NEXUS CREATIVE

01 / CONTEXT

A boutique brand needed one store for two shopping mindsets.

CLIENT

Dessert-and-collectibles boutique

Handcrafted treats, collectible products, limited drops, and playful gifting.

AGNECY

NEXUS Creative

Marketing agency responsible for brand, campaign, and digital experience development.

MY ROLE

UX research · UX/UI design

Design system · Prototyping

Working responsive web prototype.

02 / BRIEF

The app had to make discovery feel playful without making shopping confusing.

THE CHALLENGE

Sweetrap’s social and physical retail presence created desire, but customers needed a clearer mobile path to browse, collect, gift, and buy.

INITIATIVE

How might we bring two different shopping mindsets — appetite and collecting — into one coherent mobile experience?

03 / RESEARCH

Four insights shaped the product direction.

Browse before buy

01

Discovery is part of the product experience.

→ Editorial home with seasonal storytelling.

Scarcity, honestly

02

Limited products need clear status and timing.

→ Limited labels and availability messaging.

Two minds, one store

03

Desserts and collectibles need equal visibility.

→ Peer-level navigation and collections.

Gifting is a mode

04

Recipient and buyer information are different.

→ Gift options introduced in Cart.

Evidence: 10 interviews · 30 survey responses · competitor review analysis

04 / AUDIENCE

The primary user is motivated by discovery, collecting, and gifting.

PRIMARY AUDIENCE

Collectors and brand fans

→ Limited labels and availability messaging.

SECONDARY

Dessert explorers · Gift buyers · Social discovery shoppers

Composite persona based on 10 interviews and 30 survey responses.

05 / STRATEGY

The design principles turned research into product decisions.

Browse before buy

01

Home earns attention before it asks for a purchase.

02

Gifting is a mode

Recipient, wrap, and message belong in the core flow.

03

Scarcity, honestly

Show what is limited, available, and worth anticipating.

04

Two minds, one store

Desserts and collectibles are equal categories.

06 / STRUCTURE

A dual-category architecture keeps browsing simple.

HOME

Desserts · Collectibles · Collections · Membership · Story · Profile

CORE FLOW

Discover → Explore → Product Detail → Cart → Checkout → Confirmation

Design decision: Desserts and Collectibles are peer categories.

07 / UX EXPLORATION

Wireframes focused the experience around discovery and purchase confidence.

KEY DECISIONS

01 Category tabs separate desserts and collectibles.

02 Product details clarify options before purchase.

03 Gift options are introduced in Cart.

04 Delivery and pickup appear before payment.

08 / DESIGN SYSTEM

A soft, playful visual system supports a clear commerce experience.

COLOR ROLES

Mint / App surfaces

Jade / Active states

Lilac / Collections

Raspberry / CTA + limited status

Aubergine / Body text

TYPE

Poppins

UI and body typography

Slackside One

Decorative brand accents only

ICON RULES

24 × 24 px grid

1.5 px stroke

44 × 44 px touch target

Text or accessibility label for icon-only controls

09 / FINAL UI

The final screens turn the strategy into a browsable, collectible store.

EDITORIAL HOME

Discovery comes before checkout.

PEER CATEGORIES

Desserts and collectibles share equal navigation weight.

GIFTING IN CART

Recipient details appear before payment.

10 / BUILD

The visual direction became a working responsive web prototype.

The product was implemented as an interactive web experience so the complete browse-to-checkout journey could be evaluated beyond static screens.

DESIGN → BUILD → TEST

Live prototype: sweetrap.vercel.app

IMPLEMENTED EXPERIENCES

Home and category browsing

Search and recent searches

Product detail and options

Add to cart and quantity updates

Checkout states

Order confirmation

11 / PRODUCT PROOF

A live prototype made interaction quality visible.

WORKING PRODUCT

Open the live prototype to explore:

Status: working responsive web prototype
Payment, inventory, and fulfillment are simulated.

12 / VALIDATION

Testing the working flow revealed where the experience still needed clarity.

10 participants · 5 tasks

Live web prototype · Think-aloud sessions

TEST METHOD

Gift options were easy to miss.

Product options looked like filters.

Limited status needed stronger emphasis.

Quantity controls needed larger targets.

KEY ISSUES

ITERATION 1

Move gift wrap and recipient information into a dedicated Cart section.

ITERATION 2

Add CLEAR button on the Filter bar to reduce user’s unnecessary steps.

ITERATION 3

Move all store information to the top in Home, followed by the products.

13 / DELIVERY

The project connects brand, UX, UI, and a working product prototype.

· Unified desserts and collectibles in one clear mobile structure

· Created a working browse-to-checkout experience

· Built a reusable visual and interaction system

· Identified improvements through prototype testing

OUTCOME

· Connect inventory and payment systems

· Validate with a larger audience

· Test limited-drop notifications

· Extend the system to tablet and kiosk

NEXT STEPS

Sweetrap turns browsing, collecting, and gifting into one connected experience.

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